package com.game.service.game.turntable.config;

public class PrizeDaily {
    private int prizeDailyID;//奖品id
    private int playCounts;//游戏次数
    private int prizeDiamondMin;//最低奖励钻石
    private int prizeDiamondMax;//最多奖励钻石
    private int prizeLuckyValue;//奖励幸运积分
    private String prizeName;
    private int isSuccess;//0表示未达成，1表示已经达成
    private int isSend;//0表示未发放，1表示已经发放
    private int prizeDiamondSend;//实际发放的钻石数量

    public int getPlayCounts() {
        return playCounts;
    }

    public void setPlayCounts(int playCounts) {
        this.playCounts = playCounts;
    }

    public int getPrizeDiamondMin() {
        return prizeDiamondMin;
    }

    public void setPrizeDiamondMin(int prizeDiamondMin) {
        this.prizeDiamondMin = prizeDiamondMin;
    }

    public int getPrizeDiamondMax() {
        return prizeDiamondMax;
    }

    public void setPrizeDiamondMax(int prizeDiamondMax) {
        this.prizeDiamondMax = prizeDiamondMax;
    }

    public String getPrizeName() {
        return prizeName;
    }

    public void setPrizeName(String prizeName) {
        this.prizeName = prizeName;
    }


    public int getIsSend() {
        return isSend;
    }

    public void setIsSend(int isSend) {
        this.isSend = isSend;
    }


    public int getIsSuccess() {
        return isSuccess;
    }

    public void setIsSuccess(int isSuccess) {
        this.isSuccess = isSuccess;
    }

    public int getPrizeDailyID() {
        return prizeDailyID;
    }

    public void setPrizeDailyID(int prizeDailyID) {
        this.prizeDailyID = prizeDailyID;
    }

    public int getPrizeDiamondSend() {
        return prizeDiamondSend;
    }

    public void setPrizeDiamondSend(int prizeDiamondSend) {
        this.prizeDiamondSend = prizeDiamondSend;
    }

    public int getPrizeLuckyValue() {
        return prizeLuckyValue;
    }

    public void setPrizeLuckyValue(int prizeLuckyValue) {
        this.prizeLuckyValue = prizeLuckyValue;
    }
}
